![]() Personally I like to make the most of my character, but dislike having to check all the guides to see which trainers exist to make sure i don't waste skill points because you cant buy certain skills if you train in them first.Ģ)would also like to see atonomy work on bows and other throwing weapons(I feel they are neglected)ģ)and would like to be able to take 2 positive character traits and one negative. I can just do what comes naturally, and things work out on their own. See the advantages? Now I don't need a guide or multiple playthroughs to optimize my character. Still putting me at exactly the place I'd be in if I had held back from investing in advance. If I go to the trainer, the cost would be Now it would cost me 6 to upgrade again by using skill points. Suppose I had bought 4 ranks with skill points. Plus I got to play with a cool skill earlier. ![]() Now, mathematically, I'm in the same position I'd be in if I had done things AV5 style and waited to meet the trainer before investing at all. The cost to me is 500 for the first training, 550 for the second, and 600 gold plus one skill point for the fourth. When I get to the trainer, I want to train 3 times. Lets say I've already put four skill points in to buy a rank of 1. I'll have to spend 5 skill points if I want it, leaving me at 1150 gold and 9 skill points spent. When I meet the trainer I upgrade my rank in NewSkill twice, but can't train the third trainable rank. So maybe I'll buy three ranks in it for a total of 1650 gold, and then pay 5 skill points to get a total of 4 ranks in NewSkill.īut lets say I've already bought one rank in NewSkill for 4 skill points. In AV5, I'll probably hold off on investing in NewSkill until I meet the trainer. There's a trainer that lets me upgrade it for 500, 550, 600 in gold. Lets say that NewSkill starts by costing 4. If the concern is for balance, since leveling a skill up prior to paying for ranks would let you pay less for a higher level rank, either account for this in game design, or make training cost you a small amount in skill points equal to the difference between what you would have paid and what you did. If the game is ok with me buying 3 ranks of a skill from a trainer, then paying for 3 more ranks with skill points, it should be ok with me doing this in the opposite order. Reduce the amount of foreknowledge necessary for optimization. If this is a balance issue, just increase the cost of blademaster directly, or add a semi-functional prerequisite instead of a non functional one.Ģ. Skills shouldn't have non functional prerequisites, such as melee weapons as a prerequisite for a spear wielder who wants to get to blademaster.
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