It's possible to create and use a timer without showing a window. This will destroy the window when it's done. Countdown Timer - Destroy MyTimerWindow.(Remember, we just created the variable for the window, we didn't actually create the window.) Enter your timer variable so the computer can associate the timer with its proper window. For the actions, first, you need to create a window for your timer. This can be any of the events from the list in the trigger editor. The first trigger should have the event that you want to trigger the timer to display. Once you have created your variables, then you can create your triggers. The variables allow the computer to keep track of your timer, in the event that you have more than one on the map either at the same time or different times. You should create one variable for the timer, and one for the window. Before you start creating triggers at random though, you'll need to create some variables to store the information. Both of these will need to be taken care of in order to properly incorporate a timer into your map. As I said, a timer has two parts, the timer and the window. Many more are out there to be discovered. But these are just two common examples of timers. A timer can be used to count down the time left to accomplish an objective, or maybe to show the time until reinforcements arrive. Timers have many uses, and new ones are being developed all the time. There are two parts to a timer, the timer itself, which is to say the numbers that are counting down, and the timer window, which is the box that contains the numbers. I recently searched the tutorials for one on timers and came up dry, so I thought I'd create this basic overview for new mappers.Ī timer is a window that appears after a certain event that then counts down toward 0 in seconds from a specified time.
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