Come to think of it I think the prob was they connect all the pins on the plug for PC's but not required for communications Again I can't remember what is wrong with these bought ones but they never worked even in the industrial machines hence why we made them ourselves. Just butcher this cable when I post the pin out and don't worry about the connector covers. I used to know these off the top of my head as needed to make fit cnc machine hook ups. Mate I'll open up mine to give you the pin outs. PC say serial port is on COM1, The cable I purchased was a null modem cable but when I run the command it comes back with an error saying it cant connect. Thanks Rob - Unfortunately It still doesn't seem to be able to find my RFM. Sit back and watch the progress bar till complete! Power up RFM - just let it boot up normally - don’t use coin door buttons - just normal boot up, open coin door, connect null modem to port at coindoor, connect serial cable to null modem, and other end of serial cable to computer. Here’s how I did it with a win10 64 bit machine with serial port, serial cable, and null modem:ĭownload fupdate from and extract to c:/p2kĭownload v2.10 software update from and extract it to c:/p2k I haven't tried this but got it from pinside I tried running the updater software on a Win XP 32bit Virtual Machine but even with the ports mapped it wont recognise my RFM :-( I don’t believe it is for everyone, because sometimes you just want the analog version, but for something trying to compete with arcade machines, it definitely fits the bridge between the two types of machines.Has anyone tried updating using a Windows XP Virtual Machine? I have a PC with a Serial port but it is running Windows 7 64bit and the Pinball 2000 updater wont run on it. I would definitely recommend playing this, at least once, and deciding whether or not you enjoy the digital and analog integration. There were also around 7 aliens bumpers that you were able to hit for an objective, these were actually quite difficult to hit, and while I managed to hit them, they were a bit too sensitive to the ball, I felt like it would have been better if they were less sensitive, where simply grazing them didn’t trigger a hit, added with making them a little easier to hit, compensating for the decreased sensitivity. The overall visuals were very good and kept me engaged. There were sometimes aliens walking around a bar, and other times tanks and UFOs that I had to shoot down with the ball. What was fun was the integration of analog and digital, the game featured a holographic screen, that would interact with the physical ball, which was very cool. There were issues with the mission, where the balls would be stuck in places in the back, which seemed to just be maintenance issues, however it was still frustrating when I had to sit there for 5 minutes confused, trying to tilt it, and then also getting locked out of any gameplay. ![]() ![]() ![]() The gravity in the machine was very fast, however this was not overwhelming in any way, and made play interesting and action packed. The Game (when it was not having issues), was very fun, there was funny conversations between aliens, and there were interesting game loops. It instantly fills the bar for me in terms of looking like a cheesy ‘80s/’90s alien invasion movie, and I loved it. It has the evil green aliens, and it features explosions which also catch the eye. The Revenge From Mars instantly catches your eye as being an old retro alien invasion pinball themed game. Name of Manufacturer: Miday Manufacturing Company, a subsidiary of WMS Industries, Incorporated of Chicago, Illinois, USA
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